• Illustration
  • Character Design
  • Experimental
  • Commissions
  • Contact

Vivian, 2025

Personal character design. Vivian is an aspiring Gothic fashion model with a chronic illness. Rather than allowing their struggles with their health to define them, she instead uses her mobility aide as another route to express herself.

Matteo Simpkins, 2025

Personal character design. Matteo is a bartender and drummer for a black metal band. Despite his tough exterior, he is a gentle giant who is only slightly misguided in life.

Jamie Foy, 2025

Personal character design. Jamie is a successful creative freelancer and guitarist for a black metal band. Despite her feminine and soft outside shell, she contains a fiery, cutting core belief system.

Eugene, 2025

Personal character design. Eugene is a cowboy outlaw with a chronic illness. As a disabled artist, I find it important to showcase disability in action-packed genres just as much as slice of life, which sees the majority of disability representation.

Unnamed Cat, 2025

Commissioned character design. Using the Maine Coon breed as a basis, I created an original design that draws heavily from pastel goth and pastel "sparklecat" internet aesthetics.

Valeria, 2025

Personal character design. Valeria is a cowgirl outlaw with an attitude but heart of gold.

Character Designs

My character designs typically lean into loud and expressive sub- and counter- cultures. I enjoy creating characters who are just like you and I, with complex interests, tastes, and relationships to the world, as well as visually appealing designs from an artistic perspective. Working within the confines of a subculture or genre means I can test my own ability to express personality and opinion through visuals and push the limits of what defines these categories. I also enjoy the challenge of taking non-human and fantasy creatures and attempting to create a realistic design despite their eccentricities.

Process

I am always noting fashion details, personality quirks, and habits that the people around me have and tucking them away for later. As an artist, I find a majority of my inspiration in the places I am familiar with: rural towns, tight-knit communities, and vibrant cliques of dramatic, well-known personalities. I also take a large helping of inspiration from the media I most personally enjoy such as horror movies, Gothic literature, and westerns.

I typically draft my designs either via moodboards of striking images and quotes or a 3D route such as The Sims 4 to create a cohesive but unique appearance to begin brainstorming with. Many of my characters were born because I wanted to explore patterns, textures, and layers in clothing or to chase the feeling of particular emotions which can only be described through lived experience.

© 2026 Jan Gunter All rights reserved.